Small Town October 31, 2007 Filed under Games with the tags forge, halo, maps.
Although the title may be misleading, the post itself is not. (Ok... That made absolutely no sense.) To get used to the new Forge editing system in Halo 3, I decided to make some changes to one of my favorite maps, Guardian. Unlike those poorly made maps that some of my friends do; where half the map is blocked off or vehicles and weapons are placed at random places. Small Town is a much more thought-out map, with a balanced layout that puts emphasis on a rapid play-style. Giving you a few seconds at the respawn to stock up on weapons before you're forced to get into battle. I focused on a "rotationary" design, placing a bunch of grenades and "power-weapons" in a pattern that emphasised movement around the map. By the time you have to reload or restock on nades; there's either going to be another weapon or pile of grenades in front of you. Overall there's probably at least one hundred grenades spaced throughout the map. I also added as many firebombs as possible, along with a couple brute shots and a flamethrower, around the map. This, couple with a copious quantity of grenades, makes for a map where a pair of people working together with grenades and weapons can take out a group twice their size. Although the exact opposite of that can also happen; 2 lonely guys getting completely devastated by four guys on the other team. If you're really that interested, download it here. (Or at least set it to download.)