Small Town October 31, 2007 Filed under Games with the tags , , .

Small TownAlthough the title may be misleading, the post itself is not. (Ok... That made absolutely no sense.) To get used to the new Forge editing system in Halo 3, I decided to make some changes to one of my favorite maps, Guardian. Unlike those poorly made maps that some of my friends do; where half the map is blocked off or vehicles and weapons are placed at random places. Small Town is a much more thought-out map, with a balanced layout that puts emphasis on a rapid play-style. Giving you a few seconds at the respawn to stock up on weapons before you're forced to get into battle. I focused on a "rotationary" design, placing a bunch of grenades and "power-weapons" in a pattern that emphasised movement around the map. By the time you have to reload or restock on nades; there's either going to be another weapon or pile of grenades in front of you. Overall there's probably at least one hundred grenades spaced throughout the map. I also added as many firebombs as possible, along with a couple brute shots and a flamethrower, around the map. This, couple with a copious quantity of grenades, makes for a map where a pair of people working together with grenades and weapons can take out a group twice their size. Although the exact opposite of that can also happen; 2 lonely guys getting completely devastated by four guys on the other team. If you're really that interested, download it here. (Or at least set it to download.)

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